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Writing Prisoner of War
This discussion assumes you've read the short story Prisoner of War.
If you haven't you should go and read it before proceeding, otherwise
this won't make much sense to you, and will spoil the story!
Prisoner of War was the first serious story I wrote, and my
first sale. I didn't write it to sell it, I wrote it because the company
I was working for at the time made me keep timesheets, and time spent
away from my desk had to be made up later, which meant spending unpaid
evenings and weekends in the office. Writing software, like writing
books, is a creative endeavour and I find time with my head out of
the problem as important as time with my head in the problem. Prior
to working for this company my approach to head-out-time was to take
a quick walk. The timesheets penalized this approach, so instead I
simply flipped screens on my text editor and wrote the story. It took
a long time, perhaps six months, to produce the ten or twelve thousand
words that went into it, but I was in no hurry.
I chose to write a story set in the Man Kzin Wars for a few reasons.
First and foremost was simply that I loved Larry Niven's work and
the Kzinti in particular. I was delighted to see the series when it
debuted. The first books served to reveal one of the central mysteries
of Known Space, how a pacific human race which has abandoned both
war and weapons manages to defeat an aggressive predator species possessed
of both high technology and a drive to conquest. This concept makes
for good prose and drama, but by the third book this had been done
so effectively that it seemed to me that it was the Kzinti who were
the underdogs, and well on their way to becoming an endangered species.
This is in accordance with the canon of Known Space, where it is established
that the kzinti lose 85% of their population in the wars, but it took
away some of the tension from the stories. The kzinti are the masters
of an interstellar empire older than human civilization and are individually
both brave and lethal warriors and I wanted to show them in all their
predatory ferocity. In the canon the Puppeteers breed humans for luck
by rigging the Birthright lotteries that determine who gets to have
children, and breed kzinti for restraint by pitting them against humans.
The story's central character, the kzin known as Fleet Commander,
has evolved not to docility but to subtle strategy. When captured
he outwits Major Long, his human interrogator, at his own game and
escapes, singlehandedly gutting a capital ship in the process. I originally
intended to have end the story by having Fleet Commander destroy the
ship and himself with it, but by the time I got to that point in the
story that ending was impossible. Destroying the ship would inevitably
kill Major Long, and while Fleet Commander is heroic enough to die
as a martyr the trick he plays on Long to gain his freedom also binds
his honour to Long's safety.
In due course I left the dysfunctional consulting company, and had
the story sitting on my hard disk, waiting for nothing in particular.
Some months later I polished it up and sent it off to Larry Niven.
I really didn't expect to hear anything back, except possibly a terse
rejection arriving months later. I was accordingly stunned when about
two weeks later a letter with his return address arrived in my mailbox.
I tore it open on the spot, dreading a rejection, and read instead
his enthusiastic praise along with a a carbon copy of a letter to
Jim Baen recommending publication. It was a wonderful moment. Having
Larry Niven put your first-ever story into the Man/Kzin Wars series
is the science fiction equivalent of having Mick Jagger put a track
from your basement band on the latest Stone's album. Visions of fame
and fortune danced through my head.
Of course one short story does not make for fame and fortune, no matter
where it's published. At the time volume four of the MKW had just
come out, and I had to watch two more volumes go to press before my
story finally hit the shelves. |
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